Story You remember. The world doesn't.
A main story in three acts, told in scenes, quests and story cards – and it doesn't end when your life does.
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Level 1 Awakening
No memory, no idea where you are. Only a rusty knife in your pocket – and other adventurers who woke up just like you.
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Level 15 A flash in the night
The night you arrived, the village elder saw a light fall into the forest. She can't prove a thing. She believes it anyway.
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Level 15–20 The swamp witch
Heilgrun sees the limits of every living being. Vain, vengeful, very old – and in you, she finds no limit at all. That frightens her.
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Level 30 A bored host
Dr. Acula has not been beaten in centuries and is dying of boredom. Figuratively speaking. He invites you to a friendly duel to the death.
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Level 50 The Mountain of Fate
No one waits on the summit. No monster, no master – only an opportunity: to ascend.
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Life 2 Something is wrong
You wake in the forest again. The quests are back, the elder tells you about the light as if for the first time, and nobody knows your name.
Every Ascension rewrites the world, as if your last life had never happened. Nobody there remembers you – but you remember everything. Why? No one can tell you. And a few lives later, something whispers from the mountain …